![]() ![]() There are some small annoyances that start to become more apparent as Gears Tactics long campaign unfolds, such as some common camera quirks and stiffness, protagonist Gabe Diaz's mind-numbing tendency to audibly re-read mission briefs after a squad wipe, and character quips repeating every other time a unit's selected. This may be conjecture, but it also seems like hit chance percentages are similarly fuzzed in the player's favor when at thresholds around 50 percent and up, but it's hard to tell when the game still relies on RNG mechanics that titles Into the Breach made feel obsolete years ago. Conversely, the normal enemy AI is far from the brightest in the genre, and they're often oddly okay with waging a war of attrition in overwatch rather than aggressively pushing and flanking like one would expect of the vicious Locust Horde. Those fights thankfully have the phases and adds that players would expect, but the main, set-piece foes feel like overly absorbent bullet sponges for the sake of it. #Gears tactics brumak fight seriesUnfortunately, series staple bosses, like the hulking Brumak and Corpser, tip things a little too far in the direction of repetitiveness. ![]() ![]() However, XCOM popularized the Ironman mode for the squad tactics genre, (wherein squad perma-death is enabled, missions can't be restarted, and saves auto-wipe after a Gear bites the dust), and fans of meaningful fail states will be glad to know that Ironman is present here and can be used to modify playthroughs of any difficulty, rather than cruelly reserving it exclusively for Insane. There are four difficulties, with the Insane option being just as delightfully painful as in the main series. That former group of masochists will surely be looking for punishment, and Gears Tactics has them covered. It's a fun adaption of mostly old and a little new into something any tactics player will enjoy as much as the uninitiated fan who just want more Gears of War after the most recent entry's controversies. ![]()
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